thanks for this post.

Any chance of a working link of the source? ]]>

When I click the BitBucket link, It says “You do not have access to the repository”.

Is it already not available..?

:'(

]]>Thanks for the great article, i was hoping to poke around in the source, but it seems to be removed?

Cheers!

Karl

]]>This was a really interesting article to read, I am trying to implement a basic 2D physics simulation as well! The result is kind of similar as far as I can tell, apart from the fact that mine is still broken ðŸ˜›

Found this page looking for solutions to my problems, so I wondered, why not asking: i tried converting a classical engine using floats directly to integers, scaling up the values as you did. How did you solve some multiplication and division problems? For instance, if you get to normalize a vector, how do you keep track of the scale in the whole process?

By the way, I tried to check the source code, just of curiosity, but it was inaccessible.

Thanks a lot! ]]>

http://clintonbrennan.com/2014/01/simple-2d-deterministic-physics-simulation/

However if you require 3D physics, or want to work with existing code you may not want to use this implementation.

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